[quote=Sinistralis]Teleportation and Living Wall are both in the stats editor and require no scripts. [/quote]

In that case, I correctly understood that absolutely all skills in the divinity engine are described only in the Stats Editor?
Stats Editor allows you to change variables and flags, but doesn't allow you to change the action of the skill.

How to create special skills without examples? I thought I could repeat and combine their effects as I want with scripts.

I saw unusual skills, for example, to call three creatures at different points simultaneously. There is no such thing in the game.

And how in this case to connect scripts with skills? I suppose this could be done through assigning and tracking statuses to characters, but calling creatures does not use statuses in any way. There is nothing in the manual about this.