[Warfare] Enrage (and its status effect) should only disable your 'magical' abilities.

Presently, Enrage prevents people from using 'physical' abilities like Spread Your Wings or Flight. Instead, disable magical skills (like most Pyro/Hydro/Geo/Aero/Necro/Summo skills).

[Summoning] Add a Blood Infusion skillbook.

Presently, the 'blood infusion' skill is available by summoning incarnates on blood surfaces, but this very useful infusion ISN'T available as a book officially. It seems like a very simple matter to make this a crafted book requiring Summoning 1 & Necromancy 1. The art assets and code (almost) all exist.

[Summoning] Why summon 'Plot Units' (Cat Familiar, etc.) instead of Incarnates?

Each summon has its uses, even if they're niche. Mostly though, with a one-at-a-time limit for summons and a notable recharge time and memory slot requirements, why would I seriously consider normally not using an Incarnate instead of, say, a Cat Familiar? Maybe if I could have both swap amongst my summons as an ability where all summons shared the same timer (normally 10 rounds) and all infusions, I'd be inclined to use non-totems and non-Incarnates more often. It's like Pokemon.

Last edited by Endarire; 09/11/17 09:58 PM.