[Warfare] Enrage (and its status effect) should only disable your 'magical' abilities.
Presently, Enrage prevents people from using 'physical' abilities like Spread Your Wings or Flight. Instead, disable magical skills (like most Pyro/Hydro/Geo/Aero/Necro/Summo skills).
[Summoning] Add a Blood Infusion skillbook.
Presently, the 'blood infusion' skill is available by summoning incarnates on blood surfaces, but this very useful infusion ISN'T available as a book officially. It seems like a very simple matter to make this a crafted book requiring Summoning 1 & Necromancy 1. The art assets and code (almost) all exist.
I agree with both of these.
[Summoning] Why summon 'Plot Units' (Cat Familiar, etc.) instead of Incarnates?
Each summon has its uses, even if they're niche. Mostly though, with a one-at-a-time limit for summons and a notable recharge time and memory slot requirements, why would I seriously consider normally not using an Incarnate instead of, say, a Cat Familiar? Maybe if I could have both swap amongst my summons as an ability where all summons shared the same timer (normally 10 rounds) and all infusions, I'd be inclined to use non-totems and non-Incarnates more often. It's like Pokemon.
I'm not sure I understand this idea very well. It sounds like you want all summons to share the same cooldown period, which, if so, would make me much less likely to have those memorized at all, much less use them.
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[Necromancy] Healing from Blood Sucker should work like Mosquito Swarm and Necro Passive Why? - Right now, Mosquito Swarm and the healing from the passive ability both count as "neutral" healing, they always heal regardless whether the person is Undead or under Decaying Touch. Blood Sucker, is treated as positive healing, so it does harm those under Decaying Touch (and maybe Undead too). This is inconsistent behavior.
Suggested Change: Therefore - unless the blood is Cursed, of course - Blood Sucker should also be treated like Neutral healing (always works). Cursed blood should probably be treated as harmful regardless of Undead or Decaying status.
EDIT: It was pointed out to me that in it's current state, it can be used with Decaying Touch as a powerful damage combo. So that probably might be a good reason to not change it.[Necromancy] Decaying Touch status on Undead should reverse the effects of Undead Talent Why? - No super-compelling reason except that it seems like it should make sense. The whole deal with Undead is that they take damage from healing but are healed by poison and such. The Decaying Touch status effect, when applied to a living person, is harmed by non-necromancer healing. I feel like it should reverse the effect when applied to an Undead.
EDIT: However, this idea is mostly me going along with what other people have said, because I haven't played as an Undead yet, so I might be wrong on how some of those interactions work.
Suggested Change: If an Undead is affected by Decaying, positive energy healing spells should heal them for the duration of the status. [Sourcery] Remove Source Point cost for Bless Suggested Change: EDIT: Additional idea I just thought of: Characters under the effects of the Bless status effect bleed Bless when hit. That has a nice symmetry with void creatures bleeding Curse, and provides an incentive to use Bless on a person instead of a surface.