Originally Posted by waterzxc
I agree with most of the things you say, but I disagree with this one.

Blood sucker + decaying touch is a damage combo for necromancer. It is supposed to work with other skills that create large blood pools (blood rain, bloated corpse, bleeding from mosquito swarm).

Necromancer suffers from the lack of damage option within its own school, taking away the above damage combo would make this school feels even worse.

I know, decay+regeneration is almost always a better and more consistent damage output, but with some number tweaks, Blood Sucker/Decay can give some nasty burst damage, compared to the pseudo DOT from Regen/Decay


Oh. Hmmm... I hadn't really considered that. I didn't explore the full Necromancy line, I only took it as a physical-damage supplement for my mages to use when their primary schools were ineffective.

So I guess I can cancel out my request for that change.