Originally Posted by JosieJ
I'm still struggling to understand why healing skills in the Hydrosophist magic school, where every other skill does magic damage and is resisted by magic armor, do physical damage to undead, thus rendering them suboptimal (for damage purposes) for a pure Hydrosophist. (Works great on Clerics, though!)

I'm new to the series, so maybe there's some reason I'm not aware of?

Originally Posted by Kalrakh
Because they have a lot of ideas but fail at grasping of the consequences of those ideas, because the splitting of armor ruins a lot of those things.


Hah, in that case, it'd be nice if they improved it. If they changed the resistance from physical to magic armor, it'd mess it up for Clerics and other physical builds; I wouldn't want that to happen. But maybe they could make it so that healing spells didn't do any direct damage to either type of armor, but would do damage to enemies' vitality once you stripped either their physical or magic armor. That'd work for both physical and magic builds, and still stay within the current armor system. Or they could make them do piercing damage, ignoring armor altogether; that'd make them too overpowered, though, at least in my opinion.