Greetings, Mr. Norbyte!


There's a fix and restoration effort going on regarding an old game - Sacred 2 Fallen Angel. As part of it it is intended to fix the clothing animation transition lack of blending for the Inquisitor character.

Some time ago you've integrated support for Sacred 2 gr2 format into you tool - the more common vertex format in the game(72 bytes per vertex). There're two more formats used for clothing meshes: (64 bytes per vertex) and (40 bytes per vertex). You tool does not recognize them.

Would you, please, add support for these two formats as well?