Hi guys.

I'm trying to understand how to start a dialog (once it's created with the editor) when a player enters a trigger of a character.
And once the dialogue is launched, I also look for how a battle can start if a player does not choose the right answer, or that his perception is not good enough.
Finally, do you know the script for the search of the bag of the player after a crime or the loot of an object not allowed by a pnj (guardian for exemple)?

Thank you in advance for your answers !