Originally Posted by Kalrakh
The core issue remains, even stupid creatures like zombies act highly intelligent.


In my experience, zombies are super dumb. They attack the closest person then they move to attack someone else lol.

Originally Posted by Thapelo
Tanking is almost impossible, you got enemy mages that teleport your squishies into the heat of battle, you got nether swap to work against, sometimes i will cloak and still get hit in the round that im cloaked. Not to mention teleport has a loooong cool down time, so you lietterally need to have it on every character to try keep your archer and mages out of trouble.....frustrating


Yes, tanking in the traditional sense is almost impossible. But there are many ways in which players have the edge. I explained my tactics on a previous post and adding to that there was this time when during certain rescue mission, the baddie decided to use Overpower on my Guardian Angel "tank" and it's allies Hail Stormed the area shortly after. The fight was instantly harder because I found myself trying to restore everyone's armor, spending so much AP! Gladly, everyone in my party is full of scrolls of everything, so after two rounds trying to protect people and unintentionally giving my enemies the opening they needed to do a lot of damage and position themselves better, I decided I was going to go on the offensive; and just like that, the need for a protector disappeared. I noticed then, this is the first game in which I actively use scrolls. Seriously people, scrolls are OP. Craft them!

Originally Posted by DirtyDishSoap
Another ability that I have a love/hate relationship with is Shackles of Pain. There's absolutely no counter play to it, other than ignore the guy that's more than likely going to roll your face. The AI acts the same way, just ignores the character with SoP on whomever and goes for another target, it's basically a better version of Taunt or the stinky characteristic. Bone Widow pales in comparison on just how unfair this ability can be.


I agree! Shackes are super annoying, but they require the target to be stripped of PA, so it seems it's more useful to the AI... When the AI uses it against me, I use two counters 1) Cryostasis: it works for 1 round, so I focus the shackler. 2) More Shackles: casting shackes of pain on a shacked character, breaks the previous shackles, albeit giving your enemies the chance of damaging two of your guys at the same time; I use it if I just want to prevent a large amount of damage to the shacked and I don't have cryostasis... I never tried using the shackled character to shackle the shackler, but it should be interesting...


Loki makes the world more interesting but less safe... He is the father of monsters, the author of woes, the sly god...