[Act I and II minor spoilers]

Howdy howdy, friends!

Is there some workaround to the game treating two players in a co-op game as different parties? My friend and I are engaged in our first playthrough, and this is causing a small amount of strife.

We first noticed the game really treating he and I separately when we found the Keep in chapter 1. His PC had a ring or some such on him, so the gargoyle guarding the entrance sent him straight through the maze--leaving me behind. And when I approached the gargoyle guardian, lacking the item in my own inventory, I had to go through the same dialogue my friend did. Failing that check, now I was left to navigate the maze alone from the entrance, while he had to choose between working through it backwards towards me--or using a waypoint and meeting back up with my PC, and giving up any advantage received from being ported forward.

Similarly, in Driftwood in Act II, he received a writ of passage as a part of the magister quest. This allowed him to leave through the western exit, past the two guards and their source hounds. But even as I followed right along on his heels, the dogs and guards also stopped me, forced me into the same conversation--and, lacking the writ of passage myself, I ended up failing the check and we were forced to kill the guards.

Is there something we're doing wrong? Is there someway for his PC to essentially say to a guard "hey this writ I have is not just for me and my NPC companion, but also for this other PC and their compainion as well, since we're all in the same party"? Or are we going to essentially be forced to do all these sorts of persuasion checks twice, if we both want to get past something?

To be sure, sometimes it's worked in our favour. If one person fails a check that has no consequence other than "you fail to unlock X option", sometimes the other player can try the same thing. But those instances aside, the immersion is pretty broken when things like the Driftwood guard experience happen... when my friend is able to flash the writ and pass right through, only to have my character immediately have to pass the exact same check, fail, and be forced into killing the guards that just told my friend a few seconds prior that all was well and that we could pass.

Ergh. Halp plz