[Aerothurge] Tornado Cooldown is excessive
Why? - This is the only non-summoning skill I am aware of with a cooldown longer than 6 turns. It is powerful, it removes surfaces in a good-sized area, including cursed surfaces, lava, and deathfog, but the casting range is not terribly long, and it does no damage.
Suggested Change: Reduce the cooldown to 6 turns. That's still a substantial amount of time. Increasing the limit of how far you can cast it couldn't hurt either.


Originally Posted by Kubiben
How so?


I'll just say I have a good feeling. Now, what changes, if any, will happen, I have no idea.