IF
Lizard
OR
Undead
THEN
TeleportCharacterTo(_player, "SpecialLevel");
The special level is going to be 2 by 2 meters and it's only inhabitant is Noober from Nashkel (I trust people are old enough to remember Baldur's Gate).
IF
PlayerIsPresent
THEN
StartDialog("NooberForever");
IF
DialogEnded("NooberForever")
THEN
StartDialog("NooberForever);
>>Drops gun, walks out the building with hands in the air and surrenders thread back to owner, hijaking is over<<