When you hit shift you can see the range the enemy can see if you normally go into stealth, that's what I meant by sight range.

And I'm talking about enemies, not friendly npcs, here is an album from my solo guide in general section, shows how I killed radeka by sneaking in combat.

https://imgur.com/a/HDPaO

This kind of strategy should not be allowed, you may say "just don't use it if you don't want to", but that's not the point of tactician difficulty. Tactician is meant to be HARD, and cheese like this should not be allowed, there are always lower difficulty for players who desire a more story driven experience. Tactician should be a difficulty where players actually have to think about positioning, efficient use of every action point, not simple brute force or cheese.

Nerfing this does not hurt normal players because they don't sneak in combat like you said anyway. And my point is that Tactician difficulty should live up to it's name, should be an accomplishment, not some mediocre difficulty people can easily cheese through.





Last edited by sfzrx; 16/11/17 12:00 AM.