@Windemere

Hi. I cannot access the game from this computer but for example I have tried this:

IF
DialogEnded("DialogName", _ID)
AND
DialogGetInvolvedNPC(_ID, 1, _NPCGUID)
AND
DialogGetInvolvedPlayer(_ID, 1, _Player)
THEN
CharacterSetFollowCharacter(_NPCGUID, _Player);

Where I put int the dialog name between "".
NPCGUID (by starting the NPCs name and then ctrl+space)
Player (The GUID of the player which I guess is the top one that shows when I write Player then ctrl+space (GM_player_1_something)
Then NPCGUID + Player again in last row.

Maybe it is because the NPC I test with has multiple versions in my campaign, i e he exists in another version as well (this one had ...001). Gonna try more tonight.

The dialog I created seems to work, but the NPC won't start follow my Dummy when it is ended. (when I test in game mode inside the Editor). Maybe it is because the dummy doesn't work as placeholder for Player 1 in this case?

Last edited by chazzreinholdt; 17/11/17 07:17 AM.