You are basically giving the same argument peope said back in days of BioWares Neverwinter Nights 1.

Back then BioWare released stats that showed that the GM Tool was the least used Feature.
It was true but the point was that one GM created content for dozens of players. I was running a Persistant World with 90 Players every night for three years, together with four other GMs. So four GMs created content for 90 players and our server was one of the smaller ones. There were and are, till this day, RP Servers running 24/7 für hundreds of players at once (think the biggest has a cluster with 2100 Players and 8 GMs).

Now in Devinity the ratio is obviously 1:4. And Devinity GM mode is inferior than the NwN 1 GM Tool while the UI is slicker and the game is better.

Most games are, I imagine, private. Which makes sense, however I do think Larian really dropped the ball when it comes to provide a social hub for GMs to find players. Its not even possible to copy & paste the discord link out of the lobby chat or the campaign discribtion. As it stands now the GM Mode is a horrible designed tool to let random people play together or to put it another way to guide the right players to the right GM. It would have been really easy with a little more effort.

I have put roughly 230 hours into Devinity, only in the GM Mode and a bit in the Toolset, I haven't even touched the main game. The inhability to communicate and find new players is the biggest bummer for me right now. I love providing content and stories for people arround the world and there is absolutly nothing like that on that technological scale in games right now. I really think they missed a huge oppurtunity here and I hope they deliver something in the next months.

The reason people still buy NWN 1 after 15 years of its release is because of the incredible Toolset which is aimed towards storytellers and the massive DM Tool.

Last edited by Fandarin; 18/11/17 05:20 PM.

Game Master from the heart hehe