It's a problem with ApplyStatus, since you can display text fine. You have used this the same way I do, but I'm uncertain as to whether Osiris is case-sensitive or not. (BLEEDING, all caps) This is what I use, and it's fine for me and it works:

ApplyStatus(_Char,"BLEEDING",-1.0,1);

(Set for indefinite, because my project wants to see heads roll, but use any duration you need)


Projects: Tomb of Horrors: Tomb of Horrors