I'm not modding D:OS 2, but it should look like this:
Code
IF
ObjectFlagSet("EventName", _NPC, _ID)
AND
DialogGetInvolvedPlayer(_ID, 1, _Player)
THEN
CharacterSetFollowCharacter(_NPC, _Player);
ObjectClearFlag(_NPC, "EventName");
For setting character flags in dialog see this wiki-entry:
Dialog editor (the relevant information should be under: Node Actions).