Originally Posted by Undesirable
Originally Posted by CatR
My one issue with videogames is when they confront me with an obstacle that challenges me and requires me to carefully consider my options. Especially when these things are purely optional and has absolutely no bearing on the progression or the story of the game. Baldur's Gate did that with the demi-lich. They actually put it in the game knowing full well not everyone would want or be able to defeat him, which is ridiculous. +4 to hit and 90% physical resistance? Nonsense, I say.

I sense some sarcasm there, but I'm saying that encounters like Kangaxx and Alice Alisceon aren't just a little bit more challenging, they're infuriating and absolutely require advance knowledge.

"Quaff fire resistance potions or read a Scroll of Protection from Undead and 'x' monster will barely touch you, if not you're dead in one hit no matter how good your armour is."

at most, one person should be dying

if you're approaching a fight involving a fast moving level 15 enemy surrounded by necrofire by grouping everyone together and initiating combat, then i'm sorry, but the game is not at fault

this game is full of punishing encounters that can kill your team within one or two turns if you approach them incorrectly. this isn't "requiring advanced knowledge", it's punishing you for approaching fights shoddily

this enemy is extremely strong and can one shot a character. put someone forward to get one shot, then cc her with the rest of your party that you spread out beforehand. it seriously is not that hard and i've done it with parties under level 15 on tactician, without lone wolf. positioning yourself strategically (there's even highground that puts you out of range of her aura if you look) is not metagaming or cheesing the fight, it's playing smart

arguably, magic shelling a character beforehand isn't cheesy either since loremaster will tell you what to expect from this enemy, but it's your choice if you don't want to pre-buff

this is a game in which frequent quick saving should be your default behaviour. getting one shotted by a difficult enemy should not stunt your progress. it's a game about encountering challenges, potentially dying a few times, figuring out how to maneuver around said challenges and coming out ahead

i'm honestly surprised at how many people are complaining about this enemy and not, say, the voidwoken drillworm during the alex fight at the end of act 1, considering the latter is completely rng based in the sense that it can completely annihilate you if it decides to focus your party or make the fight a breeze if it focuses the magisters, while the former is just especially hard but requires no luck to defeat; not to mention that alice is entirely optional while the worm is compulsory for advancing the story

Last edited by miaasma; 21/11/17 01:00 AM.