Good point about Leadership, Kalrakh. I'm just not sure what to do about that at all, though.

Nice feedback, TheStigma.

Anyway, here is the rough idea I had for what attributes should do, but I didn't include it because, well, it's not that great, and since I couldn't think of much to do for WIT, it seemed wrong to try and post the idea when my biggest complaint WAS Wits.

Quote
STR: +5% Damage with STR-based skills and weapons/point, +10 kg carrying capacity/point, +1% Physical Armor per point (when points > 10)
FIN: +5% Damage with FIN-based skills and weapons/point, +0.5% Dodge chance/point (when points > 10)
INT: +5% Damage with INT-based skills and weapons/point, +1% Magical Armor/point (when points > 10)
CON: +5% Health/point, +2% Physical Armor per point, +2% Magical Armor/point (when points > 10)
MEM: No Changes
WIT: +1% Critical Damage/point



The idea for changing spotting secrets is a particularly interesting one. That might be an interesting idea for a future game, although I don't think it's possible to try and fit it into this one at this stage.

Special Skill: Heightened Perception
Duration: Infinite (Toggle) // AP: 1 // SP: 0 // Cooldown: 2 Turns.
Automatically detect traps and hidden items in a 5.0 meter radius, but movement speed is reduced by 60%. The radius is small and the slower movement will be annoying, so that discourages people from keeping it on all the time to too-easily find secrets. The penalty WILL stay on in combat too, forcing players to spend an AP to turn it off.

Last edited by Stabbey; 27/11/17 02:32 PM.