Speaking my point of view here only:

Act I had more side stories that were not only more varied and very consistent with the world, but also provided interaction with more interesting and fleshed out side characters. Kniles the Flencer--an optional side NPC, had more character than Lord Kemm(whom I couldn't take seriously for whatever reason). It was providing lore without info-dumping it and telling you shortly how you should feel about something(for instance, all the information that you gather retrospectively about Braccus, without the game telling you one time--'Braccus is evil!'). It was approaching crucial components of the story from multiple directions--most of which, optional for you to see. Like the silent monks and everything surrounding their case. It had a more complex level design with more secrets and more ways to do things, without being too large. It had more balanced combat. Now, looking back, possibly the best encounter I had was the strange sister in the blood rose cave. She and her bugs put up a good fight, and I barely managed to survive on first try. A rather rewarding feeling for me, especially since I needed to use more variation of skills, items and evaluation there than in my late game which was chain-cc-one-trick-pony matter or get wiped in a turn by foes for whom height, distance and surfaces(except web) mean nothing.

My reasons why Act I is my favourite. I would easily trade my 168 hours play-through for half that with more quality.

Graphically the game looks VERY pleasing. But I doubt anyone has got any issues with that.

PS: off topic question. Any way to give my steam copy of a game to somebody else? I am actually looking to donate my OS2 to a reviewer.

Last edited by Yasen; 22/11/17 07:27 PM.