Ah okay. I took a look at the options and all I can think of is to either try and create a visual effect with the spark editor to manufacture a placeable object that looks like a source puddle, or to create a timer in Osiris that checks for the kind of surface present in the location where the source is supposed to be, and if there isn't one, to re-create a surface there.
So for the tied up issue, you're looking for some animations that would help create the look of someone being tied up? Is there a specific case in Origins you can use as a reference? What status were you trying to apply? Maybe post the code here that wasn't working or give the community discord a visit in the scripting section.