Nice guide!

I'm a bit late to the party, but there's also a dialog in The Sandbox with 2 NPCs.
The scripting for that is in the sandbox goal. It's indeed the 'DB_Dialogs(_NPC1,_NPC2,"DialogName");' INIT line you need for that.
You can find the conversation on the big ship in the middle of the map.
![[Linked Image]](https://i.gyazo.com/d4ca00864337b963837c1a41008f143a.png)