Hi there everyone, sorry I'm late to the party.

I'm a Gameplay Programmer at Larian and hopefully I can help calrify Tags since I had a hand in their implementation.

Originally Posted by Sinistralis
Stats -> Weapons/Armor/Etc
Tag support doesn't exist here, despite there being a tag field. I have heard rumor that this was planned, and likely didn't make it in time. If the editor is going to see patches, seeing this patched would be amazing, especially if...


We actually do have tags working with equipment stats (weapons/armor/shields), but perhaps it isn't the way you were expecting. Tags from equipment stats are added to the character's tags and are never present on the item's tags. It was done this way for two reasons.

A) So that we can have items that provide story/dialog events for a character
B) Items can already be tagged through the editor

If you want an example of how A) works, open the stats editor and navigate to "Projects-> Divinity: Original Sin 2-> Stats-> Armor-> ARX_Barracks_ConfiscatedGoods_NobleHelmet"

*There are a few things you need to make sure to do if you want a tag to be visible on the item tooltip and character sheet:
- Make sure the tag is present in the Tag Editor
- Make sure the tag category is one of the following: Gender|Race|Profession|Origin|Story
- Make sure the tag description is filled out (optional)
- Make sure the tag description is translated (optional)

As for B), item templates (or root templates) can have their own tags already. You can find them under the "base" category.

Sincerly,
Koala