"Alice is one of those enemies that pretty much require you to already know of a way to beat her, in order to beat her" = exactly, this is unacceptable especially if you're allowing people to play honor mode
The Worm in act1 is fairly easy (also your skills to manage a 3 way fight) and you have time to react because he doesn't one shot you, in this case you don't
Like I said before if the fight against Alice is "meh" after the one shot kill that she does, then they should rethink the whole fight...because for as much as I find unacceptable to be one shot, I also find unacceptable when the fight last 15 seconds the time to just take your archer and destroy her physical armor and just cruise to the win keeping her CCed....
Like I said before, if she can fireball for 2-5k damage, then she shouldn't be shown as a lvl 15 because your characters are far from doing that much damage with a critical damage fireball....and you're character should in some ways give you a sens of how much damage that could be dealt to you using the same magic against you
She's a boss, she automatically get critical hits? fine, a critical fireball still doesn't do 2k at lvl 15 with 40 INT and 17 Pyro
The initial fireball should be tone down and give Alice some sort of way to "not be CCed" which is fairly easy when you're 4 vs 1 ... or in this case 3 vs 1 if you "knowingly sacrifice somebody" which is something I really don't like...
Maybe be force to kill her totems before you can damage her?....give the totem enough health not to be AoE insta kill using easy skills....such the special archery skill that cost 2 source point and shoot arrows everywhere which I haven't tried yet...
I think there are better ways to make this fight challenging without having the possibility to be "one shot" one, two, three or your entire party....
I stand my ground forever...
It's quite possible that I'm misreading your post, but it sounded like your impression of my post was that I was challenging you - I wasn't, I completely agree with you.