Howdy Folks,

I've created alternative dialog for some of the characters in the main DOS2 campaign, though when I speak with them the standard dialog is all that is displayed.

How do I get my dialog to take precedence over the standard dialog, or be seen by the campaign?

I've tried the steps outlined on the Larian docs:
https://docs.larian.game/Modding:_Dialogs

but that did not seem to work. In this case I opened the dialog editor, opened the file ...\Data\Editor\Mods\DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4\Story\Dialogs\Tutorial/TUT_LowerDeck_Humans_Female_Magister_Priest_000.lsj

made a few edits to the very first dialog line and saved it to:
..\\Data\Mods\TestDialog_920602e4-7cbb-4f04-ba45-763f7d27d706\Story\Dialogs\TUT_LowerDeck_Humans_Female_Magister_Priest_000.lsj

Saved. Rebuild. Tried in the editors game mode and also in the actual game (w/ the mod enabled) and still get the default dialog. I even tried saving with a different name and changing the default dialog of the NPC to match the file name, and still get the default dialog.

I've been testing with Magister Siwan in the very first room of the Tutorial.

Any advice on how to change the dialog for NPC's in the main campaign?

Thanks,
Craig


Lord Cuddles
My Workshop