I've tried several more variations and still not having any luck.
I opened and did a save as on the dialog in question with an extra _NC at the end. I then added a new story called "zTestDialog" with the following 2 lines in the INIT:
NOT DB_Dialogs(S_TUT_Humans_Female_Magister_Priest_000_9d17cf06-6fad-49a8-82de-54518a9bf5df,"TUT_LowerDeck_Humans_Female_Magister_Priest_000");
DB_Dialogs(S_TUT_Humans_Female_Magister_Priest_000_9d17cf06-6fad-49a8-82de-54518a9bf5df,"TUT_LowerDeck_Humans_Female_Magister_Priest_000_NC");
Save. Build. Still doesn't give me my dialog within the game player or launching DOS2 normally. I also added alternate dialog for the Lower Deck Source Hound and the Gruel Lady. Neither of those worked either. So, thinking there must be something fundamental I'm just missing.
I created the Addon via the steps to mod the Main Adventure: https://docs.larian.game/Modding:_The_main_campaign
and followed this by:
https://docs.larian.game/Modding:_Dialogs
along with trying the other story idea above.
Ideas?
Thanks,