Hey!
Am I correct in assuming you're rendering your new regions to the separate mini maps only, expecting them to show up from there? And you're not rerending the base MiniMap? The way it works now is that the game itself only uses 1 minimap -> Minimap.dds.
Looking into the fort joy minimap for example shows you how all sub regions like dungeons are also part of that map. The minimap (and big map) in game select certain regions in that Minimap.dds depending on which Region Trigger the player is in. (Sidenote: The conversion from image coordinates to world coordinates is automatically handled with the information available in MiniMap.lsb)
The possibility to add more minimaps to render is more of a QOL addition for artists so they can organize and edit maps better before moving everything into one map or for in between design steps. They will not influence the game in any way. (Although I suppose it would be more clear if they would load everytime without having to press '+', and would be marked as 'additional' or something similar)
So, TLDR;
1) Only one minimap in game. "Minimap".
2) Always make sure every region has a region trigger around it.
Sincerely,
Kevin
PS: We're aware this is not ideal when it comes to making multiple mods with map alterations compatible, but as of writing that's how it works.
Last edited by Larian_KVN; 27/11/17 02:18 PM.