Have you tried running this in game as well as the editor? Keep in mind some timing issues when running in the editor that can possibly trip you up.
For example, if your character is loaded into a level that is inside a subregion notification trigger, then you won't see it when running in the editor. This is because Osiris is actually executing story frames from the time you load your project, well before you hit the game client play button. By the time you load a level and start testing it, the player may have already entered the trigger and you lost the opportunity to see the UI notification.
For instance, just open your project and the level in question here and then open the story log generated before you ever test the level. If the character was loaded into the level inside the trigger that generates the subregion notification, you will see a "CharacterEnteredTrigger" event for that trigger before you even hit the play button. Because of this, you have missed the opportunity to see the UI notification because the player has already triggered the event and Osiris handled what it could at the time but some things will not happen while the game client side is not running.
I know this has tripped me up a couple of times in different ways and just wanted to point it out in case - not sure if it's related or not.
Last edited by Windemere; 28/11/17 08:07 PM.