Thank you for your help and especially for adding documentation to the wiki.

CharacterOverrideMaxSourcePoints doesn't seem to work. That was one of the first things I tried before I posted on here. (But as it has been a little while, I tried again just now and it still didn't work.) I've been able to get the scene to work ~50% of the time by setting up multiple triggers to create puddles when I pass through them. Sometimes they're all absorbed when I get there, sometimes the NPCs are standing about in puddles of Source with no issues whatsoever. I might just add more triggers.

I think you're right that I want the status "QUEST_TIEDUP." I created another instance of the tied up NPC and used a script to set the "CONSTRAINED" status on her then set a tied up animation. I'm guessing the tied up status will have the animation attached? If so, this will make "untying" her less complicated.

Also, my NPC doesn't have any armor, so I'm less sure than you that the lack of a _Force parameter was the issue there, but I really don't feel like messing with my code that much to test it out right now.

Thanks again!