Hi!
You're right, QUEST_TIEDUP doesn't have an animation attached to it.
Now, for the absorption of your Source puddles, perhaps it will help to examine your Osiris log (if you don't know what that is, it's in your steamapps\common\The Divinity Engine 2 folder). It strikes me as odd that they'd absorb the Source puddles if you've overridden their Source Point maximum to be zero.
There should be an event
>>> event CharacterStatusApplied((CHARACTERGUID)<Character who absorbed the Surface>, "SOURCE_SURFACE", NULL_00000000-0000-0000-0000-000000000000)
in there.
Can you verify that this happens after, and not before, the moment when you override that character's Source Points? It may be a matter of simply having to do the Source Point max change earlier.
If the status you were originally trying to set was CONSTRAINED, the reason that doesn't work was because that status requires an item to which you are constrained, the same as SITTING or LYING.
Last edited by LarIlya; 29/11/17 11:23 AM.