Why I stopped Modding D:OS2.
1/ Toolset difficulties: although this current toolset is a major improvement compared to DOS1, there are still some stuff that I couldn't get. I tried hard, oh my god did I try. The final blow for my modding efforts was trying to have a attribute check on a convo node. Fed up with having to reverse engineer the native files, or having to ask the great community for tips about such basic thing. The tools are great and incredibly powerful, but some little details just don't make it for an average coder like me.
2/ Some devs preferences for some mods. Asome mods received total enthusiast support from the devs. So, with my not glamorous, hard working system heavy mod, it feels unfair. I do believe that devs should be more cautious about expressing their preferences in the modding community.
3/ Lack of community support. I can really understand that people want to play with finished products, but as I said some times ago, some feedback, and a little enthusiasm, are the main modder's fuel.

I wish all of you fellow modders the best of luck and perseverance in your projects.

Cheers.


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere