Originally Posted by Stabbey
Good point about Leadership, Kalrakh. I'm just not sure what to do about that at all, though.

Nice feedback, TheStigma.

Anyway, here is the rough idea I had for what attributes should do, but I didn't include it because, well, it's not that great, and since I couldn't think of much to do for WIT, it seemed wrong to try and post the idea when my biggest complaint WAS Wits.

Quote
STR: +5% Damage with STR-based skills and weapons/point, +10 kg carrying capacity/point, +1% Physical Armor per point (when points > 10)
FIN: +5% Damage with FIN-based skills and weapons/point, +0.5% Dodge chance/point (when points > 10)
INT: +5% Damage with INT-based skills and weapons/point, +1% Magical Armor/point (when points > 10)
CON: +5% Health/point, +2% Physical Armor per point, +2% Magical Armor/point (when points > 10)
MEM: No Changes
WIT: +1% Critical Damage/point





I generally like the idea of changing the stats like this. I would also consider making Wits adjust initiative for the individual character instead of the whole party, and maybe juggle some numbers with Con to allow it to increase your resistance to CC effects as well as add some armor. I definitely think Con should affect your armor more than Str and Int.

Last edited by vometia; 30/11/17 11:57 PM. Reason: formatting