Good point about Leadership, Kalrakh. I'm just not sure what to do about that at all, though.
Nice feedback, TheStigma.
Anyway, here is the rough idea I had for what attributes should do, but I didn't include it because, well, it's not that great, and since I couldn't think of much to do for WIT, it seemed wrong to try and post the idea when my biggest complaint WAS Wits.
STR: +5% Damage with STR-based skills and weapons/point, +10 kg carrying capacity/point, +1% Physical Armor per point (when points > 10)
FIN: +5% Damage with FIN-based skills and weapons/point, +0.5% Dodge chance/point (when points > 10)
INT: +5% Damage with INT-based skills and weapons/point, +1% Magical Armor/point (when points > 10)
CON: +5% Health/point, +2% Physical Armor per point, +2% Magical Armor/point (when points > 10)
MEM: No Changes
WIT: +1% Critical Damage/point