I've only been tooling around with the editor for a few weeks, so this is my first crack at a serious mod.
I started recreating the first area of the game Morrowind, the town of Seyda Neen. Since the two games are different in many ways, it's going to be more of an approximate recreation than an authentic one, but I've been happy with what I've been able to do so far. Down the road I'd like to import models from Morrowind mods that wouldn't infringe on copyright, but for the time being I'm just laying everything out.
I have no idea where this will go in the long term. It has the potential to be one of those ridiculously ambitious projects that never gets finished, so I'm going to handle it in small chunks. The first chunk is Seyda Neen, followed by surrounding areas of the Bitter Coast. That much I know I can handle.
It's probably a bit early to show this off, but I mainly wanted to snag the "Morrowinity" title before anyone else got to it.
Anyway, here are some screenshots:
I used Celludriel's awesome heightmap tool to get this map of Vvardenfell into the game. Seyda Neen is in the upper right:
A closer inspection. This is just a practice layout:
A room from the Census Office, the first building:
Arrille's Tradehouse, a shop and tavern:
![[Linked Image]](https://i.imgur.com/fUHdDYn.jpg)