The point isn't to add RNG back into the mix. In fact I absolutely despised it in the first game. But the problem was that the vast majority of status effects in DOS2 are worthless when compared to a stun.
So, the objective of the status system laid out is to keep RNG out, keep powerful/boss enemies as fairly resistant to these status effects, and to remove people needing to look at tooltips for every little thing they do.

I should have explained what I'd be doing to skills better; My plans are not to buff a lot of things in the game. Very much so the opposite actually. Things that can knockdown would now need to be cast multiple times, and on a more powerful enemy it might take very many skills that knockdown to finally get them to fall over. But that isn't to say that casting all these knockdowns don't do anything.
I most definitely do not want to make things easier.
I'd want to make lite CC far more prevalent than hard CC, and hard CC more difficult to inflict, so as to give enemies much more an opportunity to actually DO something later in the game.

Armor itself wouldn't be removed; it would still serve as hard CC prevention, and as damage reduction rather than damage prevention. Armor values would be reduced, but restores every turn so a fight doesn't suddenly get much easier just because you removed some enemies armor.

As for if this mod should be in Mods - Projects in Progress, I'll leave that up to the moderators for if it should be moved or not.

Last edited by BlueFeuer; 05/12/17 08:50 AM.