Editor v3.0.158.708Fixed Known Issues- Loading data from both Story and GM no longer causes scripting conflicts (Player disabled in Story).
For Game Mode compatibility of existing mods, please read the "Scripting / Compatibility" section below.- Ai generation of original levels no longer creates slight differences that can block certain paths. Metadata that contained hand-painted cells was not read for Origin levels. This is fixed now.
- The Maya 2015 exporter script has been corrected. For example files and how-to's on creating and importing models, check the following links for
Items and
Characters. (Thank you Aenther

)
- Material editor no longer crashes persistently for certain users. This was related to it not correctly handling certain file paths (e.g. paths containing spaces).
- Material editor no longer crashes if saving a material outside of the 'Editor/' folder
- Script editor now shows inherited files
- Translated String Key editor now shows original files too
- After a long conversation, we convinced the Terrain Slope Interaction Mode to no longer reset itself.
- Fixed crash when levels contained invalid layers
General- Fixed Windows 10 Creator's Update middle mouse camera rotation stuttering
- Fixed crash on checkout of Origin level terrains
- Terrains can no longer be converted to prefab root templates
- Fixed possible “Could not open meta.lsb” error on loading Origin levels
- Fixed crash when dragging equipment in Game Mode from Equipment Panel to the world
- AI metadata now loads for inherited levels. This includes painted cells. Mods should no longer break the AI by regenerating the AI grid (as evidenced by previous issues in Fort Joy)
- Fixed a crash that occurred when using "Pick thumbnail" and selecting the current level thumbnail
- Even more long path support (it's becoming the Tarquin of the Editor notes)
- Fixed crash on wall construction deletion
- Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa
Tools/Editors- Material Editor: Fixed crash on material generation
- Material Editor: No longer crashes when saving files outside of the current project’s Editor folder
- Materials Editor: Fixed a crash that could occur when the Open Material dialog closes
- Script Editor: Fixed error where the ‘New Script’ dialog returned a path to the wrong mod
- Script Editor: Now shows inherited files
- Translated String Key Editor: Now opens files from Larian modules.
- Translated String Key Editor: Fixed crash when adding empty rows with the row edit button
- Instance Painter: In inherited levels now lists the instances in that level
- Story Editor: Now checks out file on symbol keys (-?/\,. etc) and on ctrl+c, ctrl+v
- Stats Editor: Added support for non-standard input characters
- Stats Editor: Crash fix on switching projects while a cell still has unsaved content
- Stats Editor: Delete button now deletes a cell’s value instead of the entire row
- Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use
- Level Browser: 'Create' button is no longer available in the pop-up level browser for selecting a level from which to copy
- Dialog Editor: Fixed crash on double-clicking on a node's header while in Play Dialog mode
- Resource Manager: Fixed crash on assigning or reassigning "Source file" for multiple AnimationResource components
- Resource Manager: Removed Transform Properties from Resources sidebar
Panels- World Outliner: Memory leak fix that caused freezes on initial object selection
- Sidebar: Property descriptions now correctly reference the “Resource Manager” instead of the “Content Browser”
- Sidebar: Now refreshes when a property is changed outside the property grid (including transform properties)
Scripting/Compatibility-
Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). - Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.
- Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.
- Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).
- Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)
- Added new FadeOutBlack call in story: allows you to start a black fade-out
- Added new FadeOutWhite call in story: allows you to start a white fade-out
- Added new FadeIn call in story: allows you to start a fade-in
- Changed
ApplyDamage call in story: new 'source' parameter
- Changed
ApplyStatus call in story and CharacterApplyStatus in script: new 'source' parameter
- Changed
CharacterDie(Immediate) call in story and script: new 'source' parameter
- Changed
ReceivedDamage event in story: new 'source' and 'damage' parameters (not compatible with previous version)
- Changed
CharacterUseSkill call in story: new 'ignoreChecks' parameter which allows you to ignore muted and disarmed checks
- Changed
ItemToInventory call in story: new 'ClearOriginalOwner' parameter which allows you to skip clearing the original owner
- Changed
CharacterDestroyedItem event in story: parameter 'ItemTemplate' format changed from '<templateName>' to '<templateName>_<GUID>'
- Renamed
FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)
- Renamed
ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)