New patch. So to be clear these are still all made on the old version (3.0.151.229). And... I finished the game. Still probably will be one more report afterwards if I try some crafting (hate it, so didn't do really any at all) and find issues there... and I plan to murder Arx and loot it and likely there's many cloned books, fake gold etc. lying around when doing that. We'll see.
I can't say it'll be likely I'll replay so that would then be the final report. And of course making a nice review in my feedback topic later aswell. It's not all that positive, game's rather "okay". Not bad, not great. Just... okay. And that's a shame.

*The voidwoken near consulate's blood clips with a hole in the ground, heavily flickering.
*Female pilgrim there also has no VO if spoken directly to her.
*Cursed Revenants use normal hit-sounds (as if from living beings).
*Isn't Sadhe's presence in the consulate (reading ledger) supposed to update the Red Prince's quest rather than the Consulate questline?
* *look for the Face of the Red Princess* spirit-talking loops.
*Painting of Zorl-Stissa has an interaction, but you can't reach it to use it? (or is it just doing nothing?)
*Asking Alexander for the exit in Horrorsleep the VO volume is too low.
*Can't use regular tea herbs (+5% VP) with the teacup (creating Kemm's potions)?
*While being Mad Fane used potions again (tea) that didn't replace the old stack but became a new stack?
*The empty Djinn lamp at Sadhe is worth 1, while the one found in Driftwood was 2000?
*You can trade with the Shadow Prince when he appears in the Consulate.
*Killing him The Shadow Prince's Signet is level 16 (for a lvl 20 fight).
*Portal of Dreams map-note stays even when the Portal is gone.
*Spirit of the Dwarven Thief (sewers) lacks VO.
*While Targh's regeneration stopped upon poison, Log's didn't on poison, nor Latif's upon air damage?
*Poisoned carrot is just called "carrot"
*The Drudanae pipe I stol... found... later on did have the proper stats and worth. Could be just that Driftwood Dwarves' that's broken? Or a patch fixed it just for items picked since then?
*So if you piss off the Thieves and the trolls attack you the door locks. But the key can nowhere be found, bit of a trap (forcing teleporting) if you have no thievery character? Probably should be a key somewhere.
*Talking to the Royal Protector the entire conversation starts over and over and over.
*Ifan's "I can't believe I let this happen" upon using the Deathfog machine is unvoiced.
*You can't loot Ifan and don't get his items, all will be lost.
*After using the Deathfog there's still a note pointing at Paladin Kemm, but no body there?
*Some weird graphical anomaly with the deathfog at the cheese-stand.
*Quest that become unfinishable (Blood Dowry for example) should probably close when unleashing deathfog.
*It's kinda odd how all the children vanished rather than died. There were childrencorpses in the game at several occassions, why not for this?
*(!!! gamebreaker!) Although it seems the Deathfog is placed so it doesn't stop progression, you can't actually enter the Cathedral's Blood Path to finish the game unless you're undead, stopping you dead in track
*Killing the Queen her flag is still on the map aswell.
*Why is the Broken Source collar at the Source-drained souls a "brownish amulet"?
*Inside Kemm's Vault (painting placed) several books do not appear with ALT, including skill books!
**Same for Arhu's Chambers.
***And the Domoh Domura weapon under the Pet Basket there. Though that may be intentional to hide it.
*And, as with all placed gold on the map, the random gold found on the floor is more "fake gold"
*The "missing prisoners" quest already locks when you find the book detailing what happened to them, even if the Paladin Warden got a questreward for telling her about it?
**Even if going "So many experiments" once very rapidly her next random conversation was again "Maybe they escaped?"
*I found the Shrine in Kemm's basement, tried to confront him, but "Hammerfall" updated with 'He says he doesn't. Maybe we were lied to?'... Hello? God King Shrine?
*I told Brannt what happened to the prisoners and he left without caring for Wainslow's fate?
*Trader Friel is dead. So is Citizen Breifne and a Devine Prelate. No idea why.
*Do the city guide to Arx 1,2 and 4 even exist? I literally ONLY found 3 and 5 *ever*
*Sister Avenny says "You have the trust of Lord Arhu. Show that you deserve it"... to who? There's no-one else in the room, and it's definitely not to me, I haven't even met Arhu yet.
*Although all the male scribes work, the females are completely stuck, not animated.
*Dog's Ball should have the Shiny Red Ball description instead of the generic ball one.
*Asking Brother Lyle who created the trial his lines are unvoiced.
*Praying Paladins "A new devine shall rise" VO volume is very very low. If you talk to her again it sounds fine though.
*A pilgrim can suddenly go into prayer while sitting on a bench. It looks very weird.
*Some weird stuff goin on with the Arhu battle. It's supposed to be Ifan-other-Fane, but with Kemm arriving Fane gets skipped and 3 back guys get a turn in row, skipping Fane that round entirely???
*Why is Lord Kemm considered UNDEAD???
*The Arhu battle is a lvl 19/20 fight but the quest rewards for it are level 18.
*The Bloodied arms and unidentified flesh found near the Arhu fight have no conversations attached to them.
*It says Cow Form (Death Room) disables interactions, but it works just like Taunt/Mad taking your control away and allowing the AI to do all the things it *says* it disables?
*Chapter 7 log entry - "While Lucian Dallas used"... ehhhm?
**The log entry says my persuasion succeeded. I failed however (not realising it used Lohse for the convo rather than my Red Prince).
*Worm Tremor isn't resisted by Magic Armor for undead since it deals poison damage, even if it immobalates.
*There seems to be an issue with the Dragon's fly abbility near Dallis/Kraken. Take in mind those "hangs" took about 100x the duration for me ingame;
https://youtu.be/1onrRZw0v6Y
*During the ending scene Fane talks, Ifan talks... but Lohse? Nothing from Lohse... and we slept together in the Hall of Echoes. Such a shame...
*End of Lucian Tomb cutscenes again lack subtitles (the actual endings do have them).
*Epilogue journal: Shouldn't it be "I chose this world" rather than "this word" (Divine ending)
*Somehow Fane's journal says he stands against me, even if everything leading up he was supportive of me.
*Did the Lohse plot but seemingly it implies she's still possessed. Intended (one never knows with all the questbugs around)?
*Instead of calling his Soul Wolf when walking away, he does at the end of his walk, and if talked to again (over, and over, and over).
*The ending epilogue goes to Arx again before Gareth, even if starting with it. Also no mention at all about Dragons for the Lizards, even though I forfilled the profecy.
**Similarly nuking the Mother Tree with Deathfog apparently makes no difference what-so-ever? (Need to check Deathfogging Arx later)
*Refusing Divinity, the God King took over and updated Chapter 7's entry, the new entry being about 50% clone of the previous one in the journal though.
*The Epilogue may be even more messed up, saying a Godwoken entwined with Adramelik (or whatever) took power. I distinctly remember killing him in Arx, not to mention that was literally not at all what happened.
*I was then shown literally the shortest epilogue possible literaly starting with "And what of you?" as if there was supposed to be more before that (which probably is the case, right?)
*(source devided ending:) Seems it talks of a Dorotheya with a kiss. Who? Also Lagan passes... didn't I kill him?
**Similarly like the divine Arx comes along twice (got abandoned - seekers for the blood path) but this time Driftwood got duplicated aswell (it prospered, it became haven for trade).
*It doesn't really make much sense if I was revived without Source I can use Source skills and such on the epilogue ship, wouldn't you say? (Also how can the spirits still exist and be interacted with?)
*For the "no source" ending Driftwood and Arx appeared twice again aswell. As well as Dorotya (still no clue) and Lagan (still dead me thinks).
**Actually reading a guide I'm reminded who Dorotya is. And I killed her. Killed her good. So that's a bug.
Some screens;
*Don't think this conversation is supposed to be rigged like this;
http://steamcommunity.com/sharedfiles/filedetails/?id=1217042543
*This ghost doesn't seem to realise his victim is, well, dead;
http://steamcommunity.com/sharedfiles/filedetails/?id=1217043678
*Lizards can't sit, Dwarven edition;
http://steamcommunity.com/sharedfiles/filedetails/?id=1217044390
*This unique seems to be missing something, and as a result is very very crappy;
http://steamcommunity.com/sharedfiles/filedetails/?id=1217045810
*UNKNOWN container;
http://steamcommunity.com/sharedfiles/filedetails/?id=1217046935
*These passages are just so... awkward. I can't help but feel something's lacking;
http://steamcommunity.com/sharedfiles/filedetails/?id=1217048001
*Okay, in text it doesn't look that jarring, but the intonation "See you around" is said definitely makes it so...
http://steamcommunity.com/sharedfiles/filedetails/?id=1217049911
*These shouldn't be setup like this. Heck, it shouldn't even be possible to loop either;
http://steamcommunity.com/sharedfiles/filedetails/?id=1217051192
http://steamcommunity.com/sharedfiles/filedetails/?id=1217051672
*But... but... this is the ending where I removed all Source;
http://steamcommunity.com/sharedfiles/filedetails/?id=1217052777