RNG is fine as long as it's transparent and can be outplayed.

If people keeps missing 99% hit chances shot then the reason is probably one of the following:
1. Tooltip problem. e.g. The enemy has 50% dodge chance/cover bonus/whatever not calculated in the tooltip and your actual chance to hit is only 45%
2. RNG generator is screwed and it has 50% chance to roll a 1 out of 100.

They are bad due to poor implementation, not the problem of RNG itself.

The combat of Baldur's Gate 2 is also RNG, does anyone felt it is unfair? I can't think of a single fight in BG2 where I lost simply because I missed an attack or a spell.

You mentioned Pillars, the system is more deterministic than its predecessor but there are still RNG involved. Can you think of a single fight in the game where you lose because of bad luck?

Does anyone think Bridge players are "just lucky", Bridge has zero tactics and strategy?

I think the RNG is DOS:EE is fine since it can be mitigated. CC chance can reach 100%, Enemy CC resist may be reduced (Divine Light, Disease, Soulsap, etc.) our outplayed by choosing a different one. Hit chance can be buffed or reach 100% against CC-ed enemies. I never have a problem with it compared to games like XCOM.

IMO there should be more RNG in single player games to feel tactical. This is not a competitive game like chess where you face different players and have to keep thinking, learning and adjusting tactics against them. If it is 100% deterministic, once you figure out how to exploit AI, there is no need to think any more. Just repeat the same action again and again and again. It's pretty much braindead.

There should be random ambushes, random buff on enemies, random availability of scrolls/spellbook/items from enemies/merchants to keep the game fresh.

Can't find a spellbook of fireball? Well, you have to try to craft it or live without it. What will you do? Want to instakill that boss by switching lava under his feet? Too bad, he is hovering and ignore ground effects. In these cases RNG forces you to think differently and change strategy/tactics based on what you have at hand and adds replayability.

Last edited by sehnsucht; 05/12/17 06:52 PM.