I really like the ideas discussed here. Cheers guys.

I only hope that OP does not feel we're high-jacking the thread and I want to express my respect to all the rest.

But to be a bit more on point: Perhaps I have been a bit improper in the way I wrote out my sentiment; I only wanted to do it with the least possible words.

I would love for a game to have a degree of randomness involving stats/affixes/suffixes for the enemies that it tosses in front of you, but once combat begins, its up to you to find their weaker spots in their positioning, offensive capabilities, defences, ect. Additionally, I think OS2 suffers a bit from power creep, making things a bit too stream-lined, but that might just be because they wanted the game to appeal to more people.

As far as BG2 and PoE are concerned, I feel that these games reward you for being focused with your statistics, by granting you a more deterministic outcome in areas of your choice. Sure, there are dice rolls in them, but like I already mentioned, if you need a particular status or damage on an enemy, it isn't a hit/miss. There is more nuance to it, especially with PoE. I think OP actually wants to make something that is in spirit similar, at least in its basics, to PoE's system. Correct me if I am wrong.

I just realise that the more simple a game tries to be, the more it leaves to luck, not skill/tactical insight. Whereas a shot from a gun has got 80 % hit chance, it is still 50/50, because it is a hit or miss.