Hi, Rimevan,

Thank you very much for the answer!

Currently STORY has only 2 functions to do that:

Code
call	CreateExplosion	(GUIDSTRING)_Target, (STRING)_SkillID, (INTEGER)_CasterLevel
call	CreateExplosionAtPosition	(REAL)_X, (REAL)_Y, (REAL)_Z, (STRING)_SkillID, (INTEGER)_CasterLevel


Can you please extend them to include "source" of the explosion? So in case source is a character then explosion will inherit his ownership (meaning people can get angry at him), stats (if damage scales with stats or weapon), accuracy, crit chance, etc.

Last edited by Erikem; 06/12/17 10:28 PM.