Things went fairly well for the most part. Aside from the missing features everyone has been asking for and a few bugs (expected after such a large patch) the actual play works very well. There are several things that would make things much better.
Rounds: I should be able to see the turn order and who's turn it is even when not possessing a creature. That might have been the most annoying thing, trying to guess where we were in combat and I missed part of my interactions in the first scene trying to deal with that. It would also really help to have a round counter so i can plan things that will happen on round x.
Posessing enemies: aside from the bugs mentioned in another post I should be able to posess one creature. I don't want to have to pose as my necromancer, all his minions, and his summons. There should be a way to ppsess one or all enemies. If I could see turn order I could just reposess him right before his turn instead of having to guess and get stuck having to play the canon fodder.
Enemy threat range: when playing enemies on a map I need to be able to see their threat range to know if they are automatically join combat. My first map was meant to have a few encounters and I thoughr then were far enough apart but they all joined at the beginning of combat. Sure you can play test your scene bit in a gm campaign once you playbit once plauers are going to want to move on. A scene importer/exported so you can play test easily in thw loby would help there. Make a scene, play test it, import it into main campaign for your players.
Scaling monsters: we played another gm game after mine and he used a lot of monster with scaled levels. It seems to be very hard to judge how powerful an enemy will be when scaled up and down.
There were some issues but I think we all enjoyed it for the most part. It was my first play through as gm and for that level.
P.s. I really hate being able to scroll around the map as a player. I don't want my players to do it and its hard to resist doing as a player. We really need FOW or a camera lock feature to ever get a real danger and suspense feel.