I've been making some progress which has been great, but still a few things I'm having trouble with =/. The main questions currently being -
1) What's the best method for displaying debug text? For example, using the DisplayText call? Or is something else better used? Currently was looking to display the name of the ITEMGUID (Item) that had been recently used by the player.
2) I'm sending a character to a PointTrigger via a ProcCharacterMoveTo() call after a Dialog event, however, I'd like to also be able to set the direction they are facing once they arrive there. I could use a 2nd PointTrigger to achieve this but was wondering if there are any other advised methods?
3) How to get the GLO_AD_ShovelFailed dialog to start for a hidden dirt pile that is empty?
So far, I've been able to start this dialog after the StoryEvent(_Player,"digmound") event, which I saw was created after the dig animation completed. However, have been having trouble to only get it to start on the specific dirt pile and not on any of the other 2 dirt piles, empty or not =/.
The current code I've been using is below
//After Dig
IF
StoryEvent(_Player,"digmound")
AND
NOT DB_Shovelling_Mound((CHARACTERGUID)_Player,_)
AND
DB_TV_LastDugPile(ITEMGUID_S_TV_SandPile_003_a55808f1-39a1-42ae-9a83-8112079c0573)
THEN
Proc_StartDialog(1,"GLO_AD_ShovelFailed", _Player);