EDIT: The public git is no longer available. If you'd like the project source, I'll be glad to share it. Just PM me.
Unfortunately I'm putting development of this mod on hold for now because the people that I really wanted to share this with don't even play anymore. =/
I put the project files on a public git though, if anyone wants to take a look or contribute, that's fine, and I'll still be around.
Git info:
public-git@13.57.107.162:~/arena_challenges.git
Password:
public-git
Remember to create a branch if you want to contribute, and we'll figure out how to merge it later. Or if you want to use anything in your own project, that's fine.
For now, here's a brief description for anyone willing to manually import the Arena Challenges Project. This info is valid up to the time of this posting.
Editor/Arena_Challenges_ec963b76-aec1-4c91-b901-d934fe7bee48
goes into
Divinity Original Sin 2/Data/Editor/Mods/
Mods/Arena_Challenges_ec963b76-aec1-4c91-b901-d934fe7bee48
goes into
Divinity Original Sin 2/Data/Mods/
Projects/Arena_Challenges
goes into
Divinity Original Sin 2/Data/Projects
Public/Arena_Challenges_ec963b76-aec1-4c91-b901-d934fe7bee48
goes into
Divinity Original Sin 2/Data/Public
If any of the folders don't exist in your DOS2 Data folder, you'll have to create it. Once these files are imported, you should see this project available in your Divinity Engine 2. Remember not to do any local publishes of the project. It's not necessary because DOS2 already detects and loads any Divinity Engine 2 projects as a mod, even ones you do not publish. As long as a project exists, it will be loaded with priority over subscribed mods of the same UUID.
Last edited by Guava527; 09/12/19 07:42 AM.