Hello everyone,
This is my first post here; I joined up because I having an issue with something I have been trying to do with an adventure I am creating through the divinity 2 engine. Basically, I want to create an adventure that is heavily themed on many different types of dragons from the chromatic and metallic scale.
I have been trying to create new dragons using existing dragon assets and have attempted many perceivable solutions. Because I am strictly interested in changing the colors of the existing dragon assets (for instance, taking the frost dragon and making it white, or changing the black dragon to green or blue), I began by trying to change visual indices of the root templates for these respective assets. However, dragons seem to be the one thing in this game in which the visual indices cannot be changed by an substantial variant. I then tried creating new root templates for these assets and attempted to assign different visual properties to the new root templates. However, this doesn't alleviate my issue. I still cannot change the colors of the dragons.
Next, I attempted to create new visual resources and alter them myself; but I don't want to change the mesh or anything of that nature; I strictly want to alter the coloration (and maybe texture slightly later on, although much less important).
I have the ExportTool that Larian, themselves, have provided, and I wanted to use this to potentially try to convert the .gr2 files into .dae files to import into blender, to try to just repaint the asset and bring it back into the divinity engine; however, I have even encountered much difficulty converting the asset into .dae.
The following is an error code I have been receiving while attempting a batch file conversion of the dragon asset from .gr2 to .dae. This may be because I misunderstand how the process is supposed to work. The program seems to be asking for a directory of gr2 files as an input, but gr2 files don't actually appear when I am searching through directories. Perhaps this is because I am supposed to white a .bat file that allows me to export a compilation of gr2 files? This part I am confused about.
I really only want to convert two files to re-texture them, but apparently the exporttool does not support converting single file .gr2 into .dae, which doesn't make sense to me if this can "easily" be done with a batch. I stress easily because clearly I don't know how to do it.
Please let me know if you have any idea what I can do to alleviate these issues. Am I going about this completely wrong? Is there an easier way to do what I want to do? Can anyone tell me how to convert these files or write a .bat that might allow me to do this (I am an engineer, not really a programmer, so I do have somewhat limited knowledge on computer speak xD)
Thanks in advance for any help you can provide in this matter. I am spent much more time than I probably should have trying to figure this out on my own, so now I am coming to you guys for help.
P.S. I will be posting relevant screenshots of the ExportTool and the error code at a later time, as I believe I am unable to do this currently due to being a newly registered user.