1. Is there a technical manual somewhere that describes what all the fields in the stats module actually represent? There are fields with values like 9;1;2 -- i.e. codes that are not obvious.
2. How do items show up in vendor lists? I'm sick of seeing vendors carry non-magical items even at the highest levels. It clogs up so much space. And only socketed items.
3. Is it possible to make skills or abilities that scale with multiple attributes? For instance, I think it's silly that Fire Slug doesn't get any benefit from a high Pyro rating, and it makes the spell unusable for a non-summoner. I'd like it to scale with Pyro + Summoning/2. I'd also like to modify some spells so they reward character attribute balancing -- i.e. scoundrel spells that scale with intelligence and finesse.