Thanks for the encouragement, Kevin.
Actually I'm resuming this project because I now have help! We are team developing this project using Git, and because of that, I created the Pipe Tool to help the import and export of project files into and out of the DOS2 data directory.
This makes the manual import method mentioned earlier obsolete. Please consult
this post to learn how to use the Pipe Tool to import this mod. The source is also provided and it's public domain.
If you are cloning the repository, you won't have to download the binaries from that post because it's included in the repository by default. Simply "Pipe In" and you should see the project in The Divinity Engine 2.
No new encounter yet, but there are some important bug fixes and minor changes which can be seen in the Steam Workshop page's change history.