BouncingShieldBIG Projectile Yes Warrior Novice ShieldWeapon 2 2 SourceShieldPhysicalArmor 75 10 Physical 13 5 0 Yes Yes Yes No NonSelf Enemy;!Dead;!Tagged:BLOCK_FORK No No No 1 0 822697db-cf97-4cd3-9a5e-aecb532d0374 1 1 100 Skill_Warrior_BouncingShield |Bouncing Shield| |Throw shield at an enemy. Shield bounces to up to two targets, each time dealing it's maximum armor value ([1] damage).| Damage;AreaRadius skill_prepare_weapon_01_start skill_prepare_weapon_01_loop RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach skill_attack_projectile_01_cast Distance cast RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast WarriorLore 1 1 0

I don't see why this would not work, all I did was copy the original BouncingShield exactly and change the name. I have this under projectile in my project, same catagory as the original. Is there another modification or addition I need to make other than have this in my project under projectile? I have not edited or changed the knight at all, he can use the original BouncingShield, so why can't he use a copy with a different name?

I have tried this as a starter skill also, no change. And the original skill shows up anyway and is tier novice. Is there something else I have to do to make a spell work? If I include this spell in the skillset it will show up and work in game. But as stated above, it is the only way I can get it in the UI for the knight during creation.

Last edited by superman81906; 20/12/17 07:48 PM.