Hi Everyone,
First time posting. I've run into a bit of a problem trying to create a stackable status effect. Simply put I want a target skill when used to add an additional stack to the target character. Each further iteration of the stack would add a different effect, such as increased damage, etc ..
I tried using the skillproperties for the skill to get it working and that was not successful. For instance:
Target:IF(HasStatus:STATUS):ADD_STATUS,100,1
As that didn't work I'm thinking that scripting is probably the route I'll need to go, but aside from looking at the Statuses script I'm not sure what direction to go in.
Any feedback/information would be much appreciated!