Let me recap what I did. First, I deleted the original StartPoint triggers from the map. Then I copied the FortJoy_CharacterCreation and GLOBAL_CharacterCreation to my mod, which I understand is the standard process to make them editable. Then I downloaded the CharacterCreation doc from the Engine Wiki and pasted it on top of whatever the code originally was. While I was trying to autocomplete, I noticed that the original StartPoint triggers are still being recognized by the engine, but they are nowhere to be found nor in the World Oultiner tool neither on the Eyes of a Child main window. I changed the names of the triggers I had (StartPoint_001 and so on) to 000, copied the GUID number of each one and linked them to the DB_CharacterCreationTransitionInfo("Bael_Inside",(TRIGGERGUID)TRIGGERGUID_StartPoint_000_e30fe0c4-9b40-4040-9670-e8edd53a34ce) section and that was mostly it. I also made it so that the Character Creation teleports my main character to Bael_Inside, the level I'm working on. As far as I can tell, my dummy is working, I had already created the AI grid and have a working ambience, but still there is a black screen.
What I'm trying to do right now is to reset the triggers and story, but I can't seem to find a way to delete all the previous ones (AKA, the original StartPoint and the edited version of the FortJoy_CharacterCreation)