Originally Posted by Draco359
Originally Posted by NeoAnubis
It may be confusing, since it can lead to the false impression that RNG is to blame for a lack of strategical options, which doesn't make too much sense (If anything there are more games proving the oposite, but both ways can work). Splitting/rewritting might be the way to go, focusing on that part about a lack of strategic options.

Now I just hope this ends up being read by Larian at some point in the future laugh

Great job mate.


There are some stats which make green and blue items no better than white items such as +x intiative, +x crit chance rate (x is always smaller than 5), +random number hp +x% dodging (if Finesse would still give a bonus to dodging then maybe this would not be so bad) +z movement speed (where z is smaller than 1 i.e 0.75) and my personal favorites +x to random civil ability I don't need (seriously I hate this last one,can't we get more civil points instead,please Larian)


Nice reading and a nicely written critic by OP. Then I agree with this post but the main issue here seems to be crafting is underdeveloped/useless. No way to craft armor/weapons with custom properties, even if it would requiere expensive or hard to get ingredients. The only use I make off crafting for me is spending all those crappy ingredients for economic purposes (selling everything I created).