Welp, I've been advancing a lot in the game lately, and have some more issues to point out.
CRAFTING
It's worthless. So far I haven't crafted a single item beacuse it's so tedious and useless. The gear gets changed every fight pretty much, the potions are underwhelming compared with abilites with the same effects, and since the AP cost to use them is almost the same, I don't even waste my time with them.
While reading recipes was a part of DOS1, I always considered a silly idea because you'll end up reading them in a website anyways, so what's the point? Just let us know all the recipes right away.
Having to organize the materials for crafting is an absolute pain and one of the main issues for avoiding the system altogether. It really, really needs an overhaul.
UI
The inventory is extremely annoying and slow, even putting runes in gear is a hazzle.
The fact that I can only use a single hotbar and have to cycle through them goes against any sense of gaming I have. With the insane amount of skills certain characters have, why not have multiple hotbars? It simply makes no sense, it's an outdated feature that has no place in modern games.
And that's coming from someone who pretty much only plays old games.
ECONOMY
If you read my first post, you'll know the troubles I had to pass the first strecht of the game, eventually solved by remaking my party into something more useful (read, Warfare everywhere, no imagination involved). One of the main problems was the lack of gear, something that went out of control after escaping Fort Joy.
Like, damn - as soon as you meet the undead guy outside the Fort, the gear just start raining from the sky. Everything drops rares and uniques, and the vendors just sell legendaries like candy.
This wouldn't be such a problem if it weren't for thieving. Regardless of the NPC, I can use my rogue to steal all their money (usually thousands of pieces) and any extremely expensive item they have, without any consequence whatsoever. Yes, they do come to ask me about the deed, but a single succesful conversation and it's over. So far, I've never failed a single time.
I have insane amounts of gold right now and every item I can get my hands on it thanks to this "system", and it's broken beyond belief. It's hilarious how poor old Gareth is all like "OMG SAVE THE WORLD!!111" only to, minutes later, ask me about his empty backpack without any luck. This needs to be balanced somehow because it's almost gamebreaking.
STATS AND ABILITES
Some users warned me about this, but now I can see it firsthand: Stats are a no brainer. Putting points in any other than damage or Wits is a waste of time, and serves no real purpose whatsoever (maybe Memory to expand your skillset but that's it). Not to mention, the fact that I can freely respec anytime I want makes any form of decision meaningless, completely going against any RPG I've played in my life so far. Even DOS1 required a sacrifice in order to respec.
Why they decided to change the Stats from what they were in DOS1 is beyond me. This issue was adressed in the awesome thread "The Problems with DOS2", and I fully agree.
The customization of the characters is almost non existant. There's no point in expanding in anything else than your main magic school and, if you're a fighter, your weapon of choice. Defence is totally useless and Leadership has such a short range that I can barely take advantage of it.
Civil skills has so little points to put into that I can only expand upon a single one for each character, and they'll always be the same. Persuasion in your main character is mandatory.
ENCOUNTERS AND AI
While now I'm much stronger and can take on an enemy part of my level, sometimes the ambushes are just stupid. Going outside of Driftwood to the "wrong" path means you'll get attacked by invisible assasins three levels higher than you, who will probably oneshot you instantly. This means that that side of the map is, at the moment, forbidden. Yay for choices.
The boss fight before capturing the Lady Vengeance was a pain in the ass and required for me to cheese it, mostly because the enemy was lvl9 and I was lvl8, having exhausted every quest and monster to train upon.
I asked Gareth for help and he gave me the most useless NPC I've ever seen, who always, always wasted their entire turn throwing... water ballons. Yeah, the enemy just rained crap all over me, and they were focused on making them wet. They even used their ranged attacks to destroy a water barrel. I'm not even kidding.
I don't know, perhaps they thought they were going to Mardi Gras or something. Needless to say, they didn't survived the fight. Nobody seemed to care tho.
The AI sometimes it's just plain retarded. In the bar encounter after you, ahem, "had a chat" with the lizard gal, an enemy rogue was focused on one of his own companions. He deliberately attacked him until he was dead, and another actually casted heals on my own party.
Maybe it's just me, but the AI problems seem to be more common with dwarves for some reason, I've been noticing it a lot in the possesed fights too.
CURSED GROUND AND SOURCE ABILITES
Fighting against Volatile Voidlings or things like that means you'll be walking over cursed stuff all the time. Since I haven't expanded upon my Source powers yet, I barely have the chance to cast a single Bless in the entire fight, which gets dispelled almost instantly and it's beyond useless.
Not to mention, the Source abilities add more to the frustration of having only a single hotbar. I simply don't have space to put all that crap there, and cycling is awful.
Bless should NOT cost Source points, period. Spirit Vision works like this, why not Bless?
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I can't wait for the Enhanced Edition, hehe.
Last edited by BowieFunes; 26/12/17 06:48 PM.