Pretty disgusted with this writing and animal cruelty at times. I just had to leave an undead cat that was guarding her owner (which I teleported back to the ship). I can't even tell the cat where her owner has gone? I can't bring the cat with me? A few other things.
-Why can't we save source hound Emmie?
-What's the purpose of even putting that orphaned bear cub in the game?
-Why would a sadistic sociopath like Rhyker have pets? Which invariably you can't do a thing to help once you slay the man.
Why is this game like this? In every other regard I will give DOS2 a 9 or 10 out of 10. The first Divinity Original Sin wasn't like this. That game was incredibly charming. I never got the impression that there were glaring disconnects between story elements regarding animals or just quests in general. Sure it was really dark in areas, as this game is, which is necessary, which we love and respect you for. Please don't take this as objection to grimness in games. Thing is these story omissions and useless inclusions involving animals aren't grim, they are uncomfortable, juvenile and lazy. DOS2 for all of it's amazing writing, has a myriad of these glaring omissions. It doesn't feel good leaving an undead cat, which has been standing watch over it's owner for god knows how long, and when you rescue it's owner, you are WITHOUT the ability to EVEN inform the bloody thing as to what has occurred. Is this just negligence or is one of your writers some kind of deviant personality? Don't !@!# up Dos3 like this. I love you guys, I really do. I love this game. I want some of these story elements patched and I definitely don't want stuff like this in DOS 3.